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UC-0180 Encoding Creative Commons Licenses to Images (Undergraduate Project) by Pellegrini, Tyler, Wilcox, Trey, Johnson, Marcus, Oberlin, Connor,
Abstract: In our project we were tasked with modifying Gimp’s metadata editor to allow artists to check and add Creative Commons licenses and metadata to their image’s. This is done so that artist have an extra layer of protection for themselves and their art, with the ability to choose from multiple types of licenses allowing them to tailor this protection to the needs and desires they have for their artwork.
Department: Software Engineering and Game Development
Supervisor: Prof. Nick Murphy
Poster
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* UC-0205 Enhancing GIMP’s User Experience: Addressing Community UI/UX Issues (Undergraduate Project) by Stanley, Alexander, Harrison, Ryan, Galvan, Dante, Elmostafa, Rami
Abstract: Water quality monitoring is crucial for environmental protection, public health, and ecosystem sustainability. With increasing pressures from urbanization, agricultural runoff, and climate change, robust data-driven approaches are essential for early detection of water quality degradation and informed decision-making in environmental conservation efforts. Current water quality monitoring relies on reactive threshold exceedances, failing to detect gradual degradation and multi-parameter deterioration patterns. This creates delayed response to pollution events and missed opportunities for preventive intervention in one of Queensland's most vital water systems. The importance objective is to implement and evaluate a Real-Time Multi-Stream Monitoring system for early detection of water quality deterioration by monitoring key parameters simultaneously, using the Brisbane River data for baseline establishment and testing detection performance across multiple control limit configurations.
Department: Software Engineering and Game Development
Supervisor: Prof. Nick Murphy
Presentation | Poster
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UC-0223 Predicting NBA Player Re-Injury Using Net Rating (Undergraduate Project) by Tention, Anaya,
Abstract: This project examines whether player performance data can signal injury risk before an absence occurs. Using game-by-game net rating trends, I applied an exponentially weighted control-chart approach to detect early shifts in performance that might indicate a rising risk of re-injury. The method successfully identified 71% of re-injury cases with an average 20-game lead, suggesting that performance declines can serve as an early warning signal. While the false-alarm rate was high, the results show that performance-based monitoring has potential value for teams seeking proactive player-health insights.
Department: Data Science and Analytics
Supervisor: Prof. Michael Frankel, Dr. Austin Brown – Faculty Advisor
Poster
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* UC-0224 Loving Arms: Website Audit & Redesign (Undergraduate Project) by Harrison, Marcus, Stropoli, Chris, Gibson, Katherine, Berger, Vaughn, Flores Valdez, Jesus,
Abstract: Our team’s project aims to enhance the Loving Arms Cancer Outreach website, making it more accessible and user-friendly for all visitors. Loving Arms is a nonprofit supporting individuals and families affected by cancer, and their website plays a key role in sharing information, connecting people to support programs, and reaching those in need. To achieve this, we first audited the current site to identify areas of confusion or outdated content, and we are currently in the process of providing a redesigned website. These updates are intended to improve the visitor experience while giving staff a reliable, easy-to-use platform that better supports the organization’s mission.
Department: Software Engineering and Game Development
Supervisor: Dr. Yan Huang, Project Sponsor: Catherine Gankofskie - Loving Arms
Presentation | Poster
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UC-0250 Tortured Artist (Undergraduate Project) by Tigani, Caitlin, Scholl, Ben, Tucker, Anaiya, Tucker, Adam,
Abstract: You are a photographer that wants to move, so you take pictures of your house to give to your real- estate agent. However, as you are developing the photos you hear a noise that makes you turn on the lights, ruining your photos. Now you must retake the photos before morning, but something around the house has changed. Rooms are no longer in the right place, items are moved around, doors are locked, and an entity is watching you. Will you find the secrets within the puzzles or be left tortured?
Department: Software Engineering and Game Development
Supervisor: Dr. Joy Li
Poster | More Information
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UC-0253 Stock Price Predictions Using LSTM & Technical Indicators (Undergraduate Project) by Elison, Kendal, Smith, Allen, Quinn, Dylan,
Abstract: Stock price predictions using traditional statistical methods remains challenging due to market volatility and nonlinear dynamics. Long Short-Term Memory (LTSM) networks may model temporal dependencies in stock data more effectively than traditional statistical methods. Historical data for several companies’ stocks was obtained from Yahoo Finance, where it was then enriched with various technical indicators such as momentum and volatility. Preliminary analysis through Scala programming language suggests that incorporating these technical indicators can enhance short-term price prediction accuracy. Future works may seek to integrate additional trend and volume based indications in another, more robust, programming language like Python.
Department: Computer Science
Supervisor: Dr. Dan Lo
Poster
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* UC-1140 RiverGuard - AI Powered Trash Detection (Undergraduate Project) by Versluis, Grant, Tucker, Collin, Bramblett, Wyatt, Pinto, Pedro, Ruiz, Geshlee,
Abstract: RiverGuard’s mission is to protect and preserve waterways by using technology to identify and reduce pollution. The system uses an object detection model to automatically locate and classify trash within images or video of rivers and lakes, removing the need for slow, manual observation. By providing real-time insight into waste accumulation, RiverGuard helps communities, researchers, and organizations take faster, more effective action to keep waterways clean. Its goal is to create a sustainable monitoring system that empowers people to understand pollution patterns and support long-term environmental responsibility. RiverGuard represents a step toward cleaner water, healthier ecosystems, and a more informed approach to environmental protection.
Department: Computer Science
Supervisor: Prof. Sharon Perry
Presentation | Poster
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UC-1149 AI Systems For a Stealth Videogame (Undergraduate Project) by Ehler, Lukas, Weir, Evan, Corona, Javier,
Abstract: Shmovement Games 3/5 has been making progress towards creating a videogame that leverages multiple types of AI systems working in unison with one-another. This will be a game in which the player sneaks around enemies while trying to grab objects marked as the player's primary objective. This is a project for our CGDD 4242 AI class in which we are implementing a single agent, multi-agent, and advanced multi-agent system into one game.
Department: Software Engineering and Game Development
Supervisor: Prof. Nick Murphy
Poster
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* UC-1152 SustainSync (Undergraduate Project) by El-Shaer, Youssef, Khan, Zaid,
Abstract: Sustain Sync investigates how organizations can standardize sustainability tracking and how AI can convert that data into actionable insights. The platform normalizes utility data into a consistent schema aligned with industry frameworks. It applies machine learning forecasting and a retrieval-augmented co-benefit engine to relate sustainability goals across domains such as CO2, water, and biodiversity. Through a simple dashboard, Sustain Sync demonstrates an end-to-end data-driven approach for goal tracking, trend analysis, and AI-driven sustainability recommendations for an organization.
Department: Computer Science
Supervisor: Prof. Sharon Perry
Presentation | Poster | More Information
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* UC-1166 Southern Bathtub Race: A Video Game Revival (Undergraduate Project) by Roberson, Caroline, Crouch, Jes, Gardner, Treonna, Landaverde, Jose, Lashley, Jake,
Abstract: Southern Bathtub Race is a video game commemorating the annual SPSU Bathtub Races held from 1968 - 1991. The player controls a bathtub racer from a 1st-person perspective as they compete against the computer to navigate a racetrack modeled after the SPSU campus of 1991. The environmental assets and textures were created with traditional acrylic painting. The game is intended to replicate the races and student spirit on the SPSU campus for both SPSU alumni and KSU students.
Department: Software Engineering and Game Development
Supervisor: Dr. Yan Huang, Sponsor/Client: Will Mckenna
Presentation | Poster | More Information
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UC-1168 Shepherd's Sin - A Visual Novel Hybrid Game Made with Unity (Undergraduate Project) by Randolph, Ara, Egl, Rin, Joiner, Everett, Swerdlow, Jonah,
Abstract: By day, the grand old house shifts and shudders as if though alive. The six other residents gather in its lounges and parlors, sipping tea, squabbling over rooms, and faking civility. They laugh, they bicker, and they carry on as though nothing festers within these walls. When night falls, their facades rot away. They twist into monstrous embodiments of malice, each one a reflection of the seven deadly sins. By morning, they forget. You do not. Armed with a worn-out Monster Hunter’s Guidebook, you must reclaim its missing pages to learn who these people truly are, what they truly are. You must uncover their weaknesses and gather the weapons needed to destroy them before the storm clears.
Department: Software Engineering and Game Development
Supervisor: Prof. Nick Murphy
Poster
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UC-1175 Admissions Assistant - AI Chatbot (Undergraduate Project) by Oduro, Chelsea, Bond, Jeffery, Morgan, Tanner, Scott, Allen, Parks, Joy,
Abstract: The Kennesaw State University Graduate Admissions website contains extensive information on programs, application processes, deadlines, and eligibility requirements. However, its dense structure can make it difficult for prospective students to quickly locate specific details. This often leads to repeated inquiries from admissions staff, increasing their workload and delaying responses to more complex applicant needs. This project addresses those challenges by introducing a chatbot capable of retrieving and presenting the website information in a more intuitive, conversational format, improving user satisfaction and reducing workflow overhead for admissions staff.
Department: Information Technology
Supervisor: Prof. Donald Privitera, Christopher Kibbe - Project Sponsor
Poster | More Information
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* UC-1183 MorphyxCam: Instant Photo Transformation Tool (Undergraduate Project) by Awatey, Priscilla, Doan, Long, Weng, Shaokun, Merchant, Aryan,
Abstract: MorphyxCam is an interactive browser-based application that lets users capture live images and apply real-time visual effects. The system performs color filtering, shading adjustments, dynamic warping, and expressive distortion effects. Users can instantly reshape features, apply artistic styles, and wrap their photos onto 3D surfaces, creating engaging and playful visual transformations. By capturing live camera images and transforming them through pixel-level filtering, distortion effects, and 3D surface mapping, the system shows how multimedia techniques can be applied creatively within a web browser. Overall, MorphyxCam showcases the potential of interactive digital imaging and highlights how accessible web technologies can be used to build creative camera-based applications similar to modern photo apps.
Department: Computer Science
Supervisor: Dr. Alan Shaw
Poster | More Information
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* UC-1196 Verocity: A Reactive Combat Framework (Undergraduate Project) by Moore, Brendan,
Abstract: Verocity is a Minecraft plugin designed for fast-paced, visceral combat, where interactivity and FUN take center stage. The complex mathematics and system design required to build this plugin push the limits of standard Minecraft development, providing a reactive framework for advanced combat interactions. New Actions and Combat Features: Enhanced Basic Attacks – Smooth, responsive, and satisfying to chain together. Throwable Items – Every item can be thrown. Swords lodge into enemies on impact, ready to be recovered. Dashing – Lunge to swords stuck in the ground or at enemies to pull them out while tactically repositioning. Umbral Blade – Command a powerful blade that hovers behind you, responding to your inputs. Combat revolves around mastering its use. Grabbing Enemies – Pick up and throw foes, opening up new combos and utility in combat.
Department: Computer Science
Supervisor: Christopher Regan
Presentation | Poster | More Information
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* UC-1207 AI Driven Resident Inquiry Processing (Undergraduate Project) by Moran, Ben, Sachwani, Sahil, Ashe, Thomas, Johnson, Sean,
Abstract: The AI Driven Resident Inquiry Processing System is designed to enhance the National Housing Compliance (NHC) ability to process resident inquiries using artificial intelligence(AI). NHC is a 501(c)(4) not-for-profit corporation who provides training and compliance services to the affordable housing industry. Each month NHC receives over 200 inquiries from residents via phone and email. These inquiries range from general questions to urgent, life-threatening concerns. Efficiently processing and responding to these inquiries is often critical to resident safety and well being. This project uses AI to automate resident inquiries as they are received, extract and classify key information, and display this information on an interactive dashboard for close monitoring and timely resolution. By streamlining inquiry processing, this system enables NHC to respond to resident needs faster and accurately.
Department: Information Technology
Supervisor: Prof. Donald Privitera, Jeff Wirrick- Project Sponsor, Kelli Sterling- Project Sponsor: Walter Hoang- NHC IT staff, Jamaul Morrison- NHC IT staff, Xeryus Starr- NHC IT staff, Satara Tyler- NHC staff
Presentation | Poster
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UC-1211 Machine Learning Linux Log Anomaly Detection (Undergraduate Project) by Scott, Samuel, Loisy, Audrey, Silva-Rivas, Dylan, Brady, Sheamus,
Abstract: Cybersecurity is becoming an increasingly important part of digital life. Malware can silently intrude on a user’s system and perform malicious actions and generate unusual system behavior without the user ever being aware. This malware often presents with unusual system logs being generated. These logs, however, are difficult to consistently track and analyze, especially for casual users. To help bridge this gap between hard-to-read log data and the useful information it contains, we created LUAADS (short for Linux User Account Anomaly Detection System), designed for Ubuntu systems. LUAADS can automatically collect entries from common log files (such as syslog and auth.log), parse them into an easier-to-read format, and then analyze them for system patterns using machine learning. LUAADS can automatically alert the user when a log entry is anomalous and offers a feedback mechanism to improve on any false positives. LUAADS also offers a user-friendly GUI that allows non-tech-savvy users to be able to find and sort all their system logs in a single location. By bringing analysis of system logs to a wider audience, LUAADS helps improve Linux system security, even for non-tech-savvy users.
Department: Computer Science
Supervisor: Prof. Sharon Perry
Poster
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UC-1222 Active Learning System for Labeling Chest X-rays (Undergraduate Project) by Hall, Matthew, Lane, Noah, Smith, Josh, Merrill, Elijah,
Abstract: This project aims to develop a complete Active Learning System for chest X-ray image classification, designed to automate data preparation, streamline model training, and reduce the manual effort required for medical image labeling. The system establishes a structured and scalable pipeline that moves from raw data ingestion to automated decision-making, incorporating dataset indexing, patient-aware splitting, preprocessing, configuration management, and validation to ensure data flows reliably through the system. The model component uses CNNs to generate baseline diagnostic predictions across chest pathologies. Active learning strategies are then applied to identify the most informative unlabeled images, enabling iterative retraining that improves model performance while minimizing labeling cost. Proposed strategies for training improvements include transfer learning with a pretrained model. Evaluation tools such as a dashboard to track performance would also enable a reproducible, clinically relevant image workflow. The final system would deliver a reproducible framework capable of managing large medical imaging datasets, selecting high-value samples for annotation, and continuously refining classification accuracy over time.
Department: Computer Science
Supervisor: Prof. Sharon Perry
Poster | More Information
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UC-1226 iKnowIT: Multilingual Smartphone Tutorial Platform (Undergraduate Project) by Juarez, Jacqueline, Bazan, David, Rivera, Julissa,
Abstract: Digital literacy challenges affect millions of adults who struggle with basic smartphone use due to rapidly changing technology and limited support. iKnowIT is a dynamic, web-based learning platform designed to provide clear, visual, and multilingual tutorials that guide users through essential device functions. The goal of iKnowIT is to bridge the digital divide and empower users to engage confidently with modern technology
Department: Computer Science
Supervisor: Prof. Sharon Perry
Poster
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UC-1232 Stronghold (Undergraduate Project) by Tigani, Caitlin, Tucker, Adam, Lloyd, Camden, Balsor, Dale,
Abstract: Our goal for this game is to create a game using both a single agent and multi agent AIs. In our game you can either play against the current AI or train the AI up as it fights against another AI. The training will use genetic AI. So whichever AI wins that row will be the one that move on. The loser will have their weights adjusted. This means the more that you train the Stronghold AI the harder the AI will be to fight against. The final game mode available is being able to play against another.
Department: Software Engineering and Game Development
Supervisor: Prof. Nick Murphy
Poster
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UC-1234 Fundoria (Undergraduate Project) by Stabler, Connor, Jones, Dameon, Hassan, Rafay, Liu, Michael, Horne, Brenden,
Abstract: Fundoria is an educational technology project designed to transform financial literacy and career readiness for elementary and middle-grade students. The platform combines interactive gameplay, AI-driven personalized learning, and real-world job simulations to teach essential financial concepts in an engaging, age-appropriate way. Students explore budgeting, saving, banking, and career skills through guided missions that adapt to their learning styles. Fundoria also provides teachers and schools with standards-aligned activities, classroom resources, and assessment tools that connect academic content to practical, everyday decisions. By blending gamification with evidence-based instruction, Fundoria empowers students to build confidence, develop responsible financial habits, and prepare for future academic and career success.
Department: Software Engineering and Game Development
Supervisor: Prof. Yan Huang
Poster
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* UC-1240 Project Ibis (Undergraduate Project) by Alderman, Isaac, Mizell, Braden, Sutton, Collin,
Abstract: Project Ibis (working title) is a first person, narrative heavy, puzzle-lite RPG that follows the story of a renaissance era plague doctor and their attempt to alter the minds of three subjects; a gardener, a street urchin, and a priest. The game’s narrative is set in historically accurate 1637 Florence, Italy, in the wake of the Great Plague of Milan, and draws heavily from renaissance culture. Each subject being treated is a complex person with personal conflicts and issues; our focus is on tackling mental and emotional health through empathy and nuance rather than diagnosis. Different aspects of each subject’s psyche take physical form in the dreamscape environments, allowing the player to speak and interact with them directly, influencing the state of the subject themself, and, in turn, the environment around the player. The game features many puzzles, with solutions ranging from alchemy, exploration, and dialogue, to spatial and logical reasoning. The primary goal of play is to reach the core of each subject’s mind, allowing the opportunity to change their fundamental outlook on life, if the player so chooses. Either way, the consequences will follow the player until the end. Our primary goal with this game is to make our players think carefully about how their actions might affect each patient they treat, and find their own answer to the question of how much they should influence each one.
Department: Software Engineering and Game Development
Supervisor: Dr. Joy Li
Poster
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* UC-1244 Agentic AI For Intelligent Customer Communication (Undergraduate Project) by Papadopoulos, Lucas, Hopkins, Jeremy, Gargour, Munir, Dease, Weston,
Abstract: E-commerce web shoppers need fast, reliable responses to a variety of requests: account modifications, order tracking, or policy inquiries. Businesses must address user queries in a fast and efficient manner, or else lose customers. Multi-agent AI models boast the ability to answer customer questions and act upon consumer queries without outside intervention. However, research is sparse as to how agentic models can transfer benefit to large commercial software stacks under realistic commercial load. We sought to ask whether a multi-agent AI architecture can effectively handle commercial-scale e-commerce customer service tasks. Moreover, we investigated how a multi-agent AI architecture compares to traditional single-agent customer service solutions in handling complex e-commerce tasks. Our team developed a multi-agent AI architecture using specialized Claude Haiku agents coordinated through LangGraph, with a React frontend and PostgreSQL DB-Kafka backend. Testing will compare our multi-agent system against a single-agent baseline to evaluate effectiveness in handling complex customer service requests. Preliminary results have shown that an agentic AI architecture significantly increases query-response correctness for customer requests.
Department: Computer Science
Supervisor: Prof. Sharon Perry, Project Sponsor: Capgemini - Anna Richard and Senthilraj Duraisamy
Poster | More Information
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* UC-1257 Integrating a Pressure Profiling Dock into an Open-Source Digital Art Framework (Undergraduate Project) by Miller, Luke, Enyart, Noah, Smith, Jonah, Jones, Jaeden,
Abstract: The effectiveness and expressiveness of digital drawing are heavily dependent on an artist’s control over their medium; pen pressure dynamics, which enables fine-tuned variation in line weight and opacity. While the use of this tool improves an artist's control, the open-source editor GIMP currently offers only limited means to visualize or adjust these pressure behaviors in real time. GIMP does support pressure-based input, however, it lacks a dedicated interface for configuring a personalized pressure profile, creating a barrier for users seeking precision comparable to commercial tools. This project addresses that gap by designing and implementing a Stylus Pressure Profiling Dock within the GIMP application environment. in addition to the implementation, this project also investigates key research questions, including how pressure data can be effectively captured from various drawing tablet devices within GIMP’s existing input architecture, and how optimization techniques can be combined with the logistic (sigmoid) function to generate an accurate, user-customizable pressure S-curve.
Department: Software Engineering and Game Development
Supervisor: Prof. Nick Murphy
Presentation | Poster
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UC-1259 Light'em Up (Undergraduate Project) by Sutton, Collin, Jones, Ronnie, Anderson, Max,
Abstract: The primary goal of “Light’em Up” is to create engaging and intelligent AI that can operate within three degrees of freedom and against forces of gravity. Enemies will track the player, predict their movement, and collaborate to set traps and outflank them. All of this takes place in space, at high speeds, and at a scale where gravity has a real effect on navigation. We have four distinct AI enemies at play: Homing missiles - single agent system that follows the player’s movement at a slightly faster speed Tracking missiles - single agent system that moves at a constant speed and direction based on prediction of the players position at the time of impact/detonation Local Space Force - Multi-agent system that follow the player while firing lasers and avoiding collision with obstacles Inter-Galactic Space Force - Advanced multiagent system that corporate in order to put the player in disadvantaged positions while also inheriting behaviors from the Local Space Force
Department: Software Engineering and Game Development
Supervisor: Prof. Nick Murphy
Poster | More Information
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UC-1260 Digital Micromouse Maze Simulation (Undergraduate Project) by Bell, Chase,
Abstract: We construct a digital simulation of the Micromouse competition and analyze popular algorithms for searching (A*, Dijkstra’s, and Flood-fill). From our analyses, we design an algorithm with the goal of achieving the shortest possible run time to the end of the maze.
Department: Software Engineering and Game Development
Supervisor: Prof. Nick Murphy
Poster
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UC-1261 AI-Powered GRE Vocabulary App (Undergraduate Project) by Verde, Michael, Landeta, Ellyan, Onuorah, Cynthia, Tran, David, Binchamo, Bereket,
Abstract: Our project develops a client-side React application for GRE vocabulary practice using structured JSON word data. The site supports filtering, search, audio output, and randomized quizzes. A reinforcement-learning hint system, inspired by prior research on adaptive learning, guides users toward difficult vocabulary. We aimed to create an interface that demonstrates how lightweight front-end tools can support personalized study without requiring a backend.
Department: Information Technology
Supervisor: Prof. Donald Privatera, Manohair Sai Jasti (Project Sponsor Founder of Scafwording)
Poster | More Information
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UC-1262 Georgia Watch - Georgia Hospital Accountability Score (Undergraduate Project) by Straiton, Robert, Cox, Patrick, Nortey, Constant, Amaravadi, Sankalp, Keller, Kahmin,
Abstract: Georgia Watch and the members of this team have partnered to change how Georgia residents understand their healthcare by providing a source of objective metrics which affect their care. This project represents the quintessential React Project produced with the purpose of a reactive interface for the end user, built for maintainability for any subsequent developers. The hospital data is maintained in JSON format for its ease of parsing and adjustment pending any changes. The interactive map was developed through the MAPBOX library, and the team is maintaining a deployment via an independent repository with necessary control over the website.
Department: Software Engineering and Game Development
Supervisor: Dr. Yan Huang
Poster | More Information
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UC-1263 BudgetWise - The College Friendly Budgeting App (Undergraduate Project) by Thompson, Taylor, Issa, Yasmeen, Khan, Sameer, Nguyen, John, Lechuga, Reynaldo,
Abstract: For our senior project, we developed BudgetWise, a budgeting app designed to help college students manage their finances with confidence. BudgetWise has an emphasis on ease of use and accessibility, with features such as dark mode for improved visibility. Bank accounts and credit cards can be securely linked to the user’s account where they can track their recent purchases, create budgets based on their personalized needs, and track their spending with a dynamic progress bar that changes colors the closer they get to their budget limit. By combining financial tools with accessibility, BudgetWise empowers students to make informed financial decisions and help build strong money management habits.
Department: Computer Science
Supervisor: Prof. Sharon Perry
Presentation | Poster
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UC-1268 Falling Debris (Undergraduate Project) by Duarte, Julian, Martin, Adam, Collins, Rylan, Haggard, Hugh, Boecker, Chance,
Abstract: Falling Debris is a student-developed party 2D platformer game in which players have to survive falling blocks by grappling upward to outlive the others. The game is played in rounds, and between them, players can purchase items to improve their odds of survival.
Department: Software Engineering and Game Development
Supervisor: Dr. Joy Li
Poster
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UC-1269 Website Makeover - Loving Arms Cancer Outreach (Undergraduate Project) by Pacheco, Yuliana, Cook, Alicia, Tompkins, Taylor, Bridges, Schuyler, Roberts, Dalton,
Abstract: Loving Arms Cancer Outreach (LACO) provides financial, emotional, and community support to individuals affected by cancer, making an accessible and reliable website essential to its mission. Our team conducted a quality assurance audit using tools such as Google Lighthouse and axe DevTools, identifying issues with accessibility, navigation, readability, and mobile responsiveness. Using these findings, we redesigned key sections of the site, improved layouts and forms, and recommended updated plugins to enhance usability and long-term performance. We also developed a Website Architecture and Maintenance Guide to support sustainability. This project establishes the foundation for a modern, user-friendly website that strengthens LACO’s outreach and donor engagement.
Department: Information Technology
Supervisor: Prof. Donald Privitera, Cat Gankofskie (Project Sponsor)
Poster | More Information
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UC-1273 V.A.P.R. Rush (Undergraduate Project) by Collins, Rylan, Duarte, Jullian, Hugh, Oliver, McMillian, Ethan,
Abstract: A 3D platformer where you can transform from a cube to a boat and a plane. The game is on mobile and features the player traversing through a vapor wave inspired level with techno music in the background. They must perform jumps and lane switches to the beat of the song, and survive to the end of the level to win.
Department: Software Engineering and Game Development
Supervisor: Dr. Sungchul Jung
Poster
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UC-1274 Cloud-Native CI/CD Pipeline (Undergraduate Project) by Meduteni, Enitan, Elmostafa, Rami, Crowley, Matt, Fleming, Kade, Graffree, Cecily,
Abstract: This project documents a 12-week capstone implementing a cloud-native CI/CD pipeline using industry-standard DevOps tools. The system integrates Jenkins for continuous integration, Kubernetes for container orchestration, GitOps (ArgoCD) for automated deployments, DevSecOps practices including RBAC and vulnerability scanning, and comprehensive monitoring using Prometheus and Grafana. Mentored by Sudheer Amgothu, Principal Cloud Operations Engineer.
Department: Software Engineering and Game Development
Supervisor: Dr. Yan Huang, Industry Sponsor: Sudheer Amgothu
Poster | More Information
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UC-1276 CI-CD Pipeline Team 2 (Undergraduate Project) by Arnold, Cameron, , , , ,
Abstract: Our project is about creating a basic cloud-native pipeline that can build and deploy an application in a more automated way. We will also try to add some security checks and monitoring tools so that we can see how everything is working. The goal is to get hands-on experience with the process and show a working demo at the end of the semester.
Department: Information Technology
Supervisor: Prof. Donald Privitera, Mentor - Sudheer Amgothu
Poster