Prompt. Play. Publish.
You have a game idea.
We have the agents.
Prompt it, watch it come
to life, iterate like crazy, and actually finish something for once in
your pathetic, human life.
Why GSS?
You can’t make a real game with a single prompt.
But you can direct a team of AI agents to create a game
together. Your own Game Studio.
Prompt. Play. Prompt. Iterate. Prompt. Refine.
It’s time to close all your other tabs, put on your director cap, and bring your dream game idea to life.
The Team
Showrunner
Keeps the chaos on a schedule and the snacks on order.
Screenwriter
Makes the quest dialog sound heroic and unpaid.
World Builder
Invents lore faster than you can say "open world."
Gameplay Designer
Turns fun into spreadsheets and back again.
Level Designer
Jumping puzzles are his speciality.
Visual Stylist
Is pretty important and she knows it.
Sound Designer
Adds footsteps that sound expensive.
She also wrote this music.
Software Engineer
He calls his computer ”Jessica”.
QA Gremlin
Finds the one bug hiding behind the door.
Easter Egg Creator
Hides delightful secrets in a few of your game’s nooks.
The Dev
mxcl
Legendary open source dev with battle-tested history.
Creator of Homebrew, used by tens of millions, and PromiseKit,
built into 100,000 apps, Max Howell has made GSS
open source
from the start, and he’s keeping it that way.
He’s building in public and in the open,
with Twitch streams starting soon at
twitch.tv/mxhwll
.
This is grass-roots dev. Built for real people by real people—not finance douchebags or elites.
Join us and be part of the journey. We can’t wait to see what you create with GSS.