Research
Research interest in computer graphics, perceptual rendering, computer vision and machine learning.
Current primar focus in neural rendering, multi-model reconstruction and novel view synthesis.
Representative papers are highlighted .
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Faster-GS: Analyzing and Improving Gaussian Splatting Optimization
Florian Hahlbohm ,
Linus Franke ,
Martin Eisemann ,
Marcus Magnor
arXiv , 2026
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A performance survey, analysis, integration, and extension of Gaussian Splatting training optimizations, leading up to a 5× speedup in training time without loss of quality.
Multi-Spectral Gaussian Splatting with Neural Color Representation
Lukas Meyer ,
Josef Grün ,
Maximilian Weiherer ,
Bernhard Egger ,
Marc Stamminger ,
Linus Franke
Eurographics (Computer Graphics Forum) , 2026
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Gaussian Splatting for multi-spectral images (e.g. red-edge, near-infrared) using a joint color-band feature representation and a neural emission function.
NePO: Neural Point Octrees for Large-scale Novel View Synthesis
Noah Lewis ,
Darius Rückert ,
Marc Stamminger ,
Linus Franke
Computer Graphics Forum , 2025
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Large-scale radiance field rendering with neural point octrees for hierarchical point rendering, enabling efficient level of detail selection and real-time rendering of complex scenes.
SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel
Splatting
Svenja Strobel ,
Matthias Innmann ,
Bernhard Egger ,
Marc Stamminger ,
Linus Franke
arXiv , 2025
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Completion of LiDAR point clouds with photometric Gaussian Splatting reconstruction, based on region
ambiguity.
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Towards Integrating Multi-Spectral Imaging with Gaussian Splatting
Josef Grün *,
Lukas Meyer *,
Maximilian Weiherer ,
Bernhard Egger ,
Marc Stamminger ,
Linus Franke
Vision, Modeling, and Visualization (VMV) , 2025
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Exploration of the integration of multi-spectral capturings (e.g. near-infrared) in Gaussian Splatting systems through investigating training regimes.
(*) Denotes equal contribution.
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Refinement of Monocular Depth Maps via Multi-View Differentiable
Rendering
Laura Fink ,
Linus Franke ,
Bernhard Egger ,
Joachim Keinert ,
Marc Stamminger
Vision, Modeling, and Visualization (VMV) , 2025 (Honorable Mention Award)
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Dense and multi-view consistent depth maps optimized from a monocular depth estimation initialization.
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A Bag of Tricks for Efficient Implicit Neural Point Clouds
Florian Hahlbohm ,
Linus Franke ,
Leon Overkämping ,
Paula Wespe ,
Susana Castillo ,
Martin Eisemann ,
Marcus Magnor
Vision, Modeling, and Visualization (VMV) , 2025
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Faster implicit neural point cloud (INPC) training and rendering with less VRAM and better quality.
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VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting
and Neural Points
Linus Franke ,
Laura Fink ,
Marc Stamminger
i3D 2025 (Proceedings of the ACM on Computer Graphics and Interactive Techniques) , 2025
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Foveated radiance field rendering with smooth Gaussian peripheral renderings and neural point splatting for crisp
foveal rendering.
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Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid
Transparency
Florian Hahlbohm ,
Fabian Friederichs ,
Tim Weyrich ,
Linus Franke ,
Moritz Kappel ,
Susana Castillo ,
Marc Stamminger ,
Martin Eisemann ,
Marcus Magnor
Eurographics (Computer Graphics Forum) , 2025
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A perspective-correct and view-consistent approach for 3D Gaussian splatting, accelerated through
hybrid transparency.
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INPC: Implicit Neural Point Clouds for Radiance Field Rendering
Florian Hahlbohm ,
Linus Franke ,
Moritz Kappel ,
Susana Castillo ,
Martin Eisemann ,
Marc Stamminger ,
Marcus Magnor
3DV , 2025 (Oral)
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Implicit volume-based scene reconstruction combined with point rendering for high detail novel view
synthesis.
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TRIPS: Trilinear Point Splatting for Real-Time Radiance Field
Rendering
Linus Franke ,
Darius Rückert ,
Laura Fink ,
Marc Stamminger
Eurographics (Computer Graphics Forum) , 2024
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Rendering and optimizing neural point clouds via trilinear point splatting and tiny neural networks
for fast and accurate novel view synthesis.
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VET: Visual Error Tomography for Point Cloud Completion and High-Quality
Neural Rendering
Linus Franke ,
Darius Rückert ,
Laura Fink ,
Matthias Innmann ,
Marc Stamminger
SIGGRAPH Asia , 2023
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fast forward
Improving point-based novel view synthesis quality by completing point cloud with 3D error volumes
from 2D error maps.
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Inovis: Instant Novel View Synthesis
Mathias Harrer *,
Linus Franke* ,
Laura Fink ,
Marc Stamminger ,
Tim Weyrich
SIGGRAPH Asia , 2023
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Point-based novel view synthesis without per scene preprocessing or training using neural image
based rendering. (*) Denotes equal contribution.
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LiveNVS: Neural View Synthesis on Live RGB-D Streams
Laura Fink ,
Darius Rückert ,
Linus Franke ,
Joachim Keinert ,
Marc Stamminger
SIGGRAPH Asia , 2023
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fast forward
Novel view synthesis on live RGB-D streams with feedback during capturing using on-the-fly surface integration, robust to slam loop
closures.
Efficient Rendering for Light Field Displays using Tailored Projective
Mappings
Laura Fink ,
Svenja Strobel ,
Linus Franke ,
Marc Stamminger
i3D 2023 (Proceedings of the ACM on Computer Graphics and Interactive Techniques) , 2023
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Fast parallax-based light field display rendering through device-tailored
projection matrices, reducing fragment overhead.
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ADOP: Approximate Differentiable One-pixel Point Rendering
Darius Rückert ,
Linus Franke ,
Marc Stamminger
SIGGRAPH (TOG) , 2022
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Point-based differentiable one-pixel point rendering for automatic scene calibration and
high-quality novel view synthesis.
Time‐Warped Foveated Rendering for Virtual Reality Headsets
Linus Franke ,
Laura Fink ,
Jana Martschinke ,
Kai Selgrad ,
Marc Stamminger
Computer Graphics Forum , 2021 (Oral presentation at Eurographics 2021)
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Foveated Rendering via temporal forward reprojection for faster VR rendering, exploiting the visual acuity falloff.
Multi-Layer Depth of Field Rendering with Tiled Splatting
Linus Franke ,
Nikolai Hofmann ,
Marc Stamminger ,
Kai Selgrad
i3D 2018 (Proceedings of the ACM on Computer Graphics and Interactive Techniques) , 2018
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A multi-layered depth of field method for simulating partial occlusion in real-time rendering.
A Case Study in Implementation-Space Exploration
Alexander Lier ,
Linus Franke ,
Marc Stamminger ,
Kai Selgrad
Proceedings of the 9th European Lisp Symposium on European Lisp Symposium , 2016
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Exploration of generative programming for efficient CUDA kernels in depth of field rendering.
Tiled Depth of Field Splatting
Kai Selgrad ,
Linus Franke ,
Marc Stamminger
Eurographics Posters , 2016
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A tiled splatting approach for fast depth of field rendering.